Top 10k strings from Joystick - Issue 4 (1987)(Joystick Electronic Magazine)(se).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TAP] (TOSEC-v2007-01-01) /

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   4 6666666666
   3 zuzuzuzuzuzu
   3 zuzuzuzuzu
   3 UUUUUUUUUUUU
   3 UUUUUUUUUUU
   3 UUUUUUUUUU
   3           
   2 x1-px,y1-py;(" "
   2 score2=score2+1
   2 score1=score1+1
   2 s$="      
   2 dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
   2 a1-pa,b1-pb;(" "
   2 STOPPA BANDSPELAREN"
   2 RECENSERAR 
   2 R DET DAX ATT STOPPA BANDET!
   2 JOYSTICK",
   2 GIZE      
   2 C         
   2 @@@@@@DDDD@@@@@@@
   2 ;"                                "
   2 1985 LE / X-cellent Software
   2 ,A$(I),R$)
   2 +(tank1-143
   2 +(score2<10
   2 +(score1<10
   2 (x1,y1)=38
   2 (a1,b1)=38
   2 "FILNAMN";Q$:
   2 "23560"=98
   2  VALFRI TANGENT ELLER (B) BILD  ":
   2         ":
   1 ||||||||||
   1 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
   1 y=y+(tank2>144
   1 y66666666o
   1 x=x+(tank2>146
   1 words of your sentence may be
   1 with not much happening. This is
   1 were found insane in the desert,
   1 were "flip-flap, flip-flap".
   1 views     
   1 very obvious ones. (But don't
   1 ventyrsspelaren.
   1 ventyr av Bo Leuf.
   1 use specific words, or to phrase
   1 unique illustration or view!
   1 uncover, but if done, the actual
   1 txt       >
   1 turn2=32766
   1 turn1=65278
   1 trogne redax. Detta 
   1 trace the name of Kherex and
   1 tombs this takes effort to see.
   1 to enter the new locations at
   1 to determine which objects are
   1 times he was made responsible
   1 time. Speaking of which, time
   1 things are not always as they
   1 then the second task is to use
   1 the proper point. There is a way
   1 the name of a plateau near Cairo
   1 the illustrations will however
   1 the command in a certain way so
   1 the atmosphere of the ruins. At
   1 text in GIZE than is visible at
   1 terms of new locations, objects
   1 tension when it does come.
   1 tank2=tank2+(
   1 tank2=(144
   1 tank1=tank1+(
   1 tank1=(144
   1 takes much more effort however.
   1 taken out as the actual command.
   1 susususu"Esususususu
   1 surrounding desert. Remember to
   1 such gives little gain except in
   1 successfully complete the task
   1 strange and terrible experiences
   1 specific. Hints may be given to
   1 somewhere, even if not always
   1 smaller tombs and temple ruins.
   1 sleep during the nights.
   1 simply to move objects.
   1 show the way, as each and every
   1 seem useful, but most are there
   1 scattered about (by previous
   1 s$="your tank:                      ":
   1 s$="Use these controls to manoeuvre ":
   1 s$="Rotate:      < z  x >   < n  m >":
   1 s$="Press 's' to start...           ":
   1 s$="Move:           1          0    ":
   1 s$="Function:    Player 1   Player 2":
   1 s$="Fire:           q          o    ":
   1 s         
   1 rre Joystick-redax, Birger
   1 rkt litet Biljardprogrami ren maskinkod."
   1 rkt  2-mannaspel och 
   1 registerprogram med vilket du
   1 reaching the final location with
   1 r verktyget f
   1 r ett litet bidrag fr
   1 r den som  vill lista och lista ut maskin-
   1 r den ovane
   1 r come-back med   ett utm
   1 pyramids were being built, one
   1 pyramids stand in a complex of
   1 pyramids of Gize.
   1 proper kind of "key" to be able
   1 prepare for this is difficult to
   1 ppppppppppppss
   1 pppppppppppp
   1 ppppppppp8xxxxx88xxxxx8PPPPPPPPPPPPpppppp8xxxxx88xxxxx8PPPPPPPPPPPPPPPPPp8xxxxx88xxxxx8PPPPPPPPPPPPPPPPPp8xxxxx888888888888888888888888888888888
   1 pppppppp8xxxxx88xxxxx8PPPPPPPP
   1 ppppppp8xxxxx88xxxxx8PPPPPPPP
   1 pppppp8xxxxx88xxxxx8PPPP
   1 pppppp8xxxxx88xxxxx8PP
   1 pppppp8xxxxx88xxxxx8
   1 ppppp8xxxxx88xxxxx8
   1 pppp8xxxxx88xxxxx8H
   1 ppp8xxxxx88xxxxx8HH
   1 pp8xxxxx88xxxxx8HH
   1 p8xxxxx88xxxxx8HHHH
   1 or less as if actually walking
   1 oooossssssoooo
   1 ooooooooooi
   1 ones!) carried throughout. This
   1 on incorrect use, or keeps you
   1 of this area, location for
   1 of the many locations has a
   1 of the greatest wise men was
   1 of exploring the plateau, more
   1 occuring in and around the great
   1 o;"> GIZE PREVIEW <":
   1 no serious errors of judgement.
   1 nnu ett bidrag fr
   1 necessary tools and objects
   1 nbac`b`bac`m
   1 nadens  JOYSTICK!"
   1 n Pelle Arvinder."
   1 move2=61438
   1 move1=63486
   1 mllllllhklllllln
   1 mgoofddddddgoofn
   1 mggffggffggffn
   1 messages, texts, inscriptions.
   1 mbac`bac`bac`n
   1 mapping is locally accurate and
   1 many additional hidden locations
   1 major pyramids, six temples, the
   1 magics and the sciences of the
   1 locations of the plateau and
   1 location. It includes the three
   1 lllllllgflllgllfg
   1 lla reda p
   1 kodsprogram."
   1 kgoofkhgoofm
   1 is to find the hidden locations.
   1 intentional and is to reflect
   1 inscriptions on temples and
   1 inscriptions and later legends.
   1 in varying circumstances can
   1 in solving GIZE. Exploring as
   1 in a hell of his own making.
   1 in Egypt where the three major
   1 important enough, the clue will
   1 immortality, is finally trapped
   1 his ordeal, but his only words
   1 has been thought out in order to
   1 has been found. Clues do exist
   1 h(``````` (h
   1 gscr      
   1 gooooddddddoooof
   1 gods until their deaths.
   1 give additional information, as
   1 get paranoid about it, if it's
   1 gddfdddddddddddddddddddddddddddddddd
   1 from discovering exactly what
   1 for many of Pharao's projects.
   1 for a reason. There may be a
   1 fmjluuuuuuuuuuu{wv|uuuuuuuuuuukji
   1 fllllllllllllllg
   1 first the explorer is meant to
   1 first glance, but like ancient
   1 fire2=57342
   1 fire1=64510
   1 find more food and water in due
   1 find his tomb, his treasures,
   1 familiar with the layout of the
   1 falls to unholy experiments and,
   1 f]]]]]]]]]]]]g
   1 exploring feels a bit "empty",
   1 explorers?) so keep looking.
   1 explore and will come in due
   1 eat and drink as prompted (but
   1 down through the centuries, most
   1 don't feed the animals!).
   1 does pass and it is expected to
   1 did live for seven years after
   1 details of the ancient Egyptian
   1 dandyscre 
   1 d;e?eReqexe}e
   1 d'd.d5d>dJdVd]dddkdrd~d
   1 curse involved which manifests
   1 cset      
   1 course to appreciate the slow
   1 corresponds to the real plateau.
   1 connected with Kherex. How to
   1 completion is simple enough.
   1 completing the main tasks and
   1 caught by the seductive lure of
   1 c\oo\\oo\\oo\a
   1 c\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\a
   1 but with few exceptions the
   1 bsssqq19888<
   1 both text and pictures. Note all
   1 be quite specific.)
   1 be found possible to have all
   1 b]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]`
   1 b=b+(tank1>144
   1 b$="               "
   1 avoid unnecessary running back
   1 attain 100% score.
   1 as to avoid using another word.
   1 are easily found in the course
   1 appear at first glance.
   1 and works except fragments of
   1 and possibly his secrets.
   1 and forth between locations
   1 and deliberate heightening of
   1 and clues. 100% is reached after
   1 and babbled and raved unheard of
   1 ancient Pharaos, when the great
   1 adventure game is itself a map
   1 about. To find and explore the
   1 abctttttttttttzrsytttttttttttdben
   1 aababababababababababababababab
   1 a=a+(tank1>146
   1 ``FF``p0``h(``````` (h88xx````D
   1 ` FF` p0``hhhh````` (h
   1 ]]]]]]]]]]]]
   1 ]]]]]]]]]]
   1 XX````````````````h(``````hhhh````````````````````h(``````((((````````````````````h(``````  (h``````````````(h````h(``````` (h````````````` (h````h(````````(hhhxxX````Xxxhhhhhhhhh(````````((((88X
   1 XX````````````````h(``````` (h
   1 X         
   1 VERLEVA ALLADESS FAROR. "
   1 VERKANTEN SOM 
   1 VER TILL: "
   1 UUUUUUUUUUUUUUUUUP
   1 This means having and using the
   1 These merely add riddles.
   1 Tankg     h
   1 Tank      
   1 TTA MED JOYSTICK I H
   1 TRYCK NED NAN TANGENT
   1 THE X-FILE
   1 TER FAKTISKT LITE H
   1 T$());" ";T$:
   1 T VISST VILKET G
   1 Sphinx, and a number of tombs.
   1 SVERIGE, MEN DET 
   1 SURPRISE  
   1 STOPPA BANDET
   1 STILISTIKENS UTMARKER S
   1 STA OSS MED ""DANDY"" FR
   1 STA  GROTTA."
   1 SPEL MEN DANDY HAR N
   1 SLUT      
   1 S$="123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ",POST=
   1 S$(LA," "):
   1 S$(I);" ";O$,:
   1 Remember that only one or two
   1 RUNT MED HJ
   1 RUNT ETT MYCKET LIVSHOTANDE
   1 RT TALAS  OM FARLIG ARBETSMILJ
   1 RSVINNER OCKS
   1 RRJJII))%$
   1 RRE PROBLEM. FAST NOG HADE
   1 ROLLER-COASTER":
   1 ROLLER-COASTER TAR PRISET. 
   1 RKLARING!!!!!!!"
   1 RJJJIII))%%
   1 REC2      
   1 REC.      
   1 R. VI PACKAR IHOP "
   1 R. VI PACKAR IHOP      B
   1 R. VI PACKAR IHOP 
   1 R. MENS  VI V
   1 R, ANTAGLIGEN, DEN ST
   1 R","AV 6 BRICKOR I STIGANDE","STORLEKORDNING. DET G
   1 R SPELET F
   1 R PROGRAMET TILL DEN","PROGRAMRAD SOM ""POKATS"" IN I"
   1 R MINA BEHOV."
   1 R MAN JUST HAR   SKJUTIT S
   1 R LIKA STORT SOM
   1 R JAG I IDE! 
   1 R INSTRUKTION!"
   1 R DU SKAFFA DANDY. HATAR DU
   1 R DU PROVA DET
   1 R DU NU","ETT AV DE PROGRAM SOM","PUBLICERADES I JOYSTICK NR 1"
   1 R DU EN TYPISK ARKADR
   1 R DET SIG INTE 
   1 R DET SIG 
   1 R DET OFTAST ETT
   1 R DET INGEN IDE ATT
   1 R DET EN  MYSTISK, ELAK, ENVIS ORIENTAL."
   1 R DEN KOMMER - VAR S
   1 R ATT SAMLA
   1 R 72 BYTES L
   1 No such lin
   1 No POP dat
   1 No END PRO
   1 NSKAR ER ALLA EN"
   1 NNU ETT NUMMER AV"
   1 NLISEBERG. )"
   1 NKA OCH SL
   1 NGE   VET JAG INTE OM JAG SKA
   1 NGAR. VILL DU SPELA IGEN?J/N"
   1 NDER TILL DET MED J
   1 NDER DEN SISTA NYCELN VILKEN LEDER VIDARE TILL N
   1 NDA SIN JOYSTICK."
   1 NADENS NUMMER INNEH
   1 NADENS MASKINKODSRUTIN LIGGER","P
   1 NADENS CITAT FR
   1 N OCH SKJUTA P
   1 N ELECTRIC DREAMS."
   1 N ATT","STOPPAS MED C/S + SPACE -","TANGENTERNA.","D
   1 N & TILL SAMMA"," OTILL
   1 Missing LOO
   1 Missing DEF PRO
   1 Med introduktion f
   1 MONSTER. ELLER OCKS
   1 MLIGEN EN LABYRINTV
   1 MINDRE."""
   1 MELLANRUM."
   1 M()/LA)'"SO:";F(SF);
   1 LT SKA MAN STYRA EN LITENGUBBE - VILKEN SKA 
   1 LP AV TANGENTERNA   
   1 LOOP without D
   1 LLER DETTA INTE TILL MED N
   1 LLER ATT","FLYTTA DEM EN OCH EN TILL STAPEL","NUMMER 1. EN BRICKA F
   1 LLA MIGGANSKA KALLSINNIG TILL DENNA TYPAV B
   1 LDRATS MED  CHARM ANTAGLIGEN FINNS DET VISSASPEL MED BETYDLIGT SNABBARE OCH H
   1 L SOM MAT,
   1 Kherex. Well versed in both the
   1 KT ATT STYRA OM-
   1 KNENS SAND."""
   1 KAN VI JU ALLTID TR
   1 INPUTRUTIN
   1 INITSIERING
   1 INITIERING
   1 I;" ";Q$,:
   1 I(F(SF),A$(I),Q$):
   1 HUVUDPERSON - INTE DEN STORA!!!"
   1 HHHHHHHH8xxxxx88xxxxx8Hxxxxxxxx
   1 HHHHHH8xxxxx88xxxxx8Hxxxxxxxx
   1 HHHHH8xxxxx88xxxxx8Hxxxxxxxx
   1 HHHH8xxxxx88xxxxx8Hxxxxxxxx
   1 HHH8xxxxx88xxxxx8HHHHHHHH
   1 HH8xxxxx88xxxxx8HHHHHHH
   1 H8xxxxx88xxxxx8HHHHHH
   1 H-T       x
   1 GIZE SCRIPT
   1 GIZE INTRO
   1 GILLAR ATT VANDRA I GROTTOR MED EN V
   1 GGAS OVANP
   1 GAUNTLET P
   1 Fppp8xxxxx88xxxxx8HH
   1 FTIGARE GRAFIK MEN R-C DUGER"
   1 FRUSTRERANDE N
   1 FORMLER, NYCKLAR M.M. VILKA KAN VARA TILL HJ
   1 FFA DEM MED ETT SKOTT VILKET KAN VARA V
   1 FELUTSKRIFT
   1 Ett mycket profsigt egyptiskt   
   1 ERROR=STAT=LINO=::\<
   1 EFTERSOM RESPONSEN 
   1 E$="FEL:"+E$
   1 Dis-assembler
   1 DU BLIR SMITTAD."
   1 DET VARIT KUL ATT KUNNA ANV
   1 DET BEROR LITE P
   1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFAAAAAAAAAAAEEEEEEEEEEAAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG|
   1 Caps Shift
   1 COASTER RIKTIGT VANEBILDANDE.
   1 CKAR MEN FLERA VERKAR HELTOM
   1 CB\:G\<2D\!
   1 C(TI,TI1+1
   1 C(TI,TI1)=C(FR,FR1):
   1 C(FR,FR1)=7
   1 C(FR,FR1)+1
   1 C(FR,FR1)*2
   1 C$(LA-F(I)+
   1 BLOMMOR OCH GRODOR LYDER ..."
   1 BILJARD   0
   1 BBKOD     
   1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
   1 B.LARSSON-87
   1 ARCADSUCCEN P
   1 ARCADSPEL S
   1 ANTAGLIGEN ATT MAN SKA HOPPA P
   1 ACDEFILMNOPRSTUVX
   1 AABABABABABABABABABABABABABABAB
   1 A=<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
   1 A: INP:OUTPUT: HITTA: QUIT: SORTERA: FALT: SDATA: LDATA: SKRIV: SOKORD
   1 A(I)=A(X):
   1 A$(APO,LA):
   1 A$()(F(SF)
   1 @@HHHHpppp@@@CC@@CC@@@ppppXXXXPPPPxxxx````@@@FF@@FF@@@ppppxxxxpppphhhhxxxx@@BBB@@BBB@@ppppXXXXPPPP
   1 @@@``@`p`x
   1 @@@DDDD@@@@
   1 @@@@DDDD@@@@@
   1 @@@@CCCBBCCC@@@@@
   1 @@@@@DDGGDD@@@@@@
   1 @@@@@CC@@CC@@@@@@
   1 @@@@@@CCCC@@@@@@@
   1 @@@@@@CCCC@@@@@@
   1 @@@@@@@FF@@@@@@@@
   1 @@@@@@@@@FF@@@@@@@@@@@@@@@@@@@@@@@@@@@@@BBB@@@@@@@@@@@@@@@@@@@@@@@@@@@@@BBB@
   1 ? /(*((/ 8
   1 >y?kCy?yLy?
   1 =OMSTART","
   1 <BREAK> G.H
   1 <88891qqsssb
   1 ;A$(A(I)):
   1 ;"in three easy lessons."
   1 ;"VISSERLIGEN HAR JAG H
   1 ;"VANLIGTVIS BRUKAR JAG ST
   1 ;"TRYCK 'I' F
   1 ;"TROTS SIN ENKELHET 
   1 ;"STOPPA BANDET OCH TRYCK 'ENTER'!":
   1 ;"RUNT OMKRING I LABYRINTEN FINNS DET DIVERSE F
   1 ;"ROLLER-COASTER HAR 
   1 ;"LADDAR CODE"
   1 ;"JOYSTICK"
   1 ;"How to do the Pyramids"'
   1 ;"Gothenburg SWEDEN"
   1 ;"DU KLARADE DET P
   1 ;"DEN SOM HAR FICKORNA FULLA AV   FEMKRONORSMYNT KAN SPELA
   1 ;"      Tryck valfri tangent":
   1 ;"       NU LADDAS JOYSTICK    "
   1 ;"         PLAYER 2 WINS          "
   1 ;"         PLAYER 1 WINS          "
   1 ;"                                ";
   1 9nAnAnAnAnAnAnAnAnAnAnAnAnAnAnA
   1 8xX````````````````h(``````` (h88xx````B
   1 8xX```  ``  ``  ```((((````` (h
   1 8xXX````xxFF````````````````hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh((((((((((((((((((((((((((((((((8888888888888h(hh(h8888888888888x8888888888888(hh(8888888888888xx8888888888888(hh(8888888888888xx8888888888888(88(8888888888888xx8888888888888(hh(8888888888888xx888888888888h(hh(h888888888888x~
   1 8xXX````                    h(
   1 88xxX````````````````````````h(
   1 88xxX````  FF````````````````h(
   1 888888888888888888888888888888888xxxxx8HHHHHHHHH
   1 88((((((((h(
   1 8 /((*(/ ?
   1 6uw66uw66uw666
   1 66666666666666
   1 55z5z5z5z5z5z5z5z5z5z5z5z5z5z5z
   1 1986 by Pelle Arvinder    ":
   1 123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
   1 1/2 SPELARE?
   1 05:21:18000:00:000
   1 0";score1;
   1 . RISKEN FINNS F
   1 -C(FR,FR1);A$(
   1 ,z;">>> Press any key for next page.":
   1 +(tank2-143
   1 +"Q\#"_\##N#F
   1 +"JOY4-87"
   1 *h\#wG#s#r
   1 *O\#####s#r
   1 )<C(FR,FR1)
   1 )-(tank2>148
   1 )-(tank2=144
   1 )-(tank1>148
   1 )-(tank1=144
   1 (find) the exit location to
   1 (although not always the same
   1 (alternative spellings exist)
   1 (Q$);": ";C$:
   1 (Can you read glyphs?).
   1 'P'\ 'O'] 'Q'^ 'A'_ & CAPS-SHIFT         'M'ST}T  'K'KRAFT
   1 &#0`          
   1 #~#N#F_=W(
   1 #%),/258;>ADGKNSVY
   1 "keys", apart from other clues.
   1 "VALORD";R$:
   1 "VALJ SORTFALT";SF: SORTERA:
   1 "Tank Battle: Ett litet utm
   1 "THE X-FILE":
   1 "THE X-FILE"
   1 "T. EX. VISSA AV DEM SOM FINNS I FLUME-RIDEN. MENINGEN 
   1 "SURPRISE"
   1 "STARTA NU BANDSPELAREN."
   1 "STARTA NU BANDET"
   1 "SOM EN EXTRA BHONUS F
   1 "SOKORD";Q$:
   1 "RIKTIGT TREVLIG SOMMAR"
   1 "PO:";APO-
   1 "OCH HINDRAR PROGRAMMET FR
   1 "OCH DENNA GUBBE SKA MAN STYRA
   1 "NU SLUTAR 
   1 "NAMN","PRODUCENT","TYP","ID":
   1 "K\#"Y\*=\
   1 "JOYSTICK. DET HAR VARIT KUL ATT"
   1 "JAG HOPPAS DOCK ATT VI SES IGEN I EN ELLER ANNAN FORM."
   1 "INMATNING","UTSKRIFT","RADERA","BRYT","SORTERA","FELTVAL","SPARA DATA","LADDA DATA","SKRIV","VALORD"
   1 "HARVEN OCH 
   1 "EFTER DESSA UTFLYKTER I
   1 "DETTA SPEL HETER HANOIS TORN.","","I BOTTEN P
   1 "DET HETER ""HANOIS TORN"".","HA DET BRA!!!"
   1 "DEN KALLAS ""ON BREAK GOTO"""
   1 "CLOCKA: ";(
   1 "BYTES 60952 OCH 60953 ENLIGT DEN","VANLIGA UPPDELNINGEN I TV
   1 "7";SF'"VO: ";R$'"ME:";
   1 "7";"PK:";
   1 "3": GETKEY:
   1 "1",R$="":
   1 "1","A$"):
   1 ","""STOP IN INPUT"" OXO."
   1 "," FLYTTA","","
   1 "","","RUTINEN STARTAS MED","RANDOMIZE USR 60899. "
   1 "","","P.S. DEN FUNGERAR P
   1 """LEJONET SKYDDAS AV SIN F
   1 """ENGLAND 
   1 """"""""""""
   1 """""""""""
   1 """"""""""
   1 " TORNET TOMT"," TORNET FULLT"," FR
   1 "          CLAS"
   1  dina program."
   1  The vocabulary is varied but
   1  The usual helpful objects are
   1  The third and final stage is to
   1  The next stage of the solution
   1  The legends tell of a man who
   1  The legends also tell of many
   1  TILL VETE GUDARNA ..."
   1  THE STORY: In the times of the
   1  TAL","< 256."
   1  Scoring reflects real progress
   1  SPELPLANEN KOMMER","DU ATT SE ETT TORN SOM BEST
   1  SPELADE ";
   1  SPECRUMVERSIONEN  "
   1  SOLUTION GUIDE: First become
   1  Other useful commands are:
   1  One poor man in the late 1880's
   1  Once this task is accomplished
   1  Objects found may not always
   1  OM MAN   LYCKAS TR
   1  OCH AV I FARTEN, MEN HUR DETTA  SKA G
   1  Note that there is much more
   1  Most have never returned. A few
   1  Many explorers have set out to
   1  Little is known of Kherex' life
   1  LOAD "GIZE"   (c) 1986 LEUF
   1  It is easy to get quite lost,
   1  Initially over 100 locations
   1  If planned correctly, it will
   1  INITIERING
   1  Hints and clues are found in
   1  HUR MINA ANDRAARBETEN UTVECKLAR SIG."
   1  Give a thought about where to
   1  GIZE as a text and graphics
   1  GENERAL DESCRIPTION: "Gize" is
   1  Examining items several times
   1  EN MINDRE BRICKA"
   1  Don't worry if the first bit of
   1  Directions are the abbreviated
   1  DEN LILLA
   1  ARKADHALLARNA. DETTA
   1  ALLT SOM   R
   1  A careful study of the clues in
   1  60899 OCH 
   1  1985 LE / X-cellent Software"'
   1  ... and whatever else you try!
   1  ";V''"OMG
   1    WEAR REMOVE EAT DRINK USE
   1    WAIT REST EXAMINE SEARCH
   1    TAKE (not "get"!) DROP
   1    SAVE LOAD (a game position)
   1    N S E W  NE NW SE SW  U  D
   1    L = LOOK = R = REDESCRIBE
   1    I = INVENTORY = CARRIED
   1    HELP QUIT SCORE TURNS
   1    GO = ENTER  OUT = EXIT
   1          d
   1                       /                   /             /       
   1                                                                 T
   1