Top 10k strings from Joystick - Issue 4 (1987)(Joystick Electronic Magazine)(se).tap
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4 6666666666 3 zuzuzuzuzuzu 3 zuzuzuzuzu 3 UUUUUUUUUUUU 3 UUUUUUUUUUU 3 UUUUUUUUUU 3 2 x1-px,y1-py;(" " 2 score2=score2+1 2 score1=score1+1 2 s$=" 2 dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd 2 a1-pa,b1-pb;(" " 2 STOPPA BANDSPELAREN" 2 RECENSERAR 2 R DET DAX ATT STOPPA BANDET! 2 JOYSTICK", 2 GIZE 2 C 2 @@@@@@DDDD@@@@@@@ 2 ;" " 2 1985 LE / X-cellent Software 2 ,A$(I),R$) 2 +(tank1-143 2 +(score2<10 2 +(score1<10 2 (x1,y1)=38 2 (a1,b1)=38 2 "FILNAMN";Q$: 2 "23560"=98 2 VALFRI TANGENT ELLER (B) BILD ": 2 ": 1 |||||||||| 1 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 1 y=y+(tank2>144 1 y66666666o 1 x=x+(tank2>146 1 words of your sentence may be 1 with not much happening. This is 1 were found insane in the desert, 1 were "flip-flap, flip-flap". 1 views 1 very obvious ones. (But don't 1 ventyrsspelaren. 1 ventyr av Bo Leuf. 1 use specific words, or to phrase 1 unique illustration or view! 1 uncover, but if done, the actual 1 txt > 1 turn2=32766 1 turn1=65278 1 trogne redax. Detta 1 trace the name of Kherex and 1 tombs this takes effort to see. 1 to enter the new locations at 1 to determine which objects are 1 times he was made responsible 1 time. Speaking of which, time 1 things are not always as they 1 then the second task is to use 1 the proper point. There is a way 1 the name of a plateau near Cairo 1 the illustrations will however 1 the command in a certain way so 1 the atmosphere of the ruins. At 1 text in GIZE than is visible at 1 terms of new locations, objects 1 tension when it does come. 1 tank2=tank2+( 1 tank2=(144 1 tank1=tank1+( 1 tank1=(144 1 takes much more effort however. 1 taken out as the actual command. 1 susususu"Esususususu 1 surrounding desert. Remember to 1 such gives little gain except in 1 successfully complete the task 1 strange and terrible experiences 1 specific. Hints may be given to 1 somewhere, even if not always 1 smaller tombs and temple ruins. 1 sleep during the nights. 1 simply to move objects. 1 show the way, as each and every 1 seem useful, but most are there 1 scattered about (by previous 1 s$="your tank: ": 1 s$="Use these controls to manoeuvre ": 1 s$="Rotate: < z x > < n m >": 1 s$="Press 's' to start... ": 1 s$="Move: 1 0 ": 1 s$="Function: Player 1 Player 2": 1 s$="Fire: q o ": 1 s 1 rre Joystick-redax, Birger 1 rkt litet Biljardprogrami ren maskinkod." 1 rkt 2-mannaspel och 1 registerprogram med vilket du 1 reaching the final location with 1 r verktyget f 1 r ett litet bidrag fr 1 r den som vill lista och lista ut maskin- 1 r den ovane 1 r come-back med ett utm 1 pyramids were being built, one 1 pyramids stand in a complex of 1 pyramids of Gize. 1 proper kind of "key" to be able 1 prepare for this is difficult to 1 ppppppppppppss 1 pppppppppppp 1 ppppppppp8xxxxx88xxxxx8PPPPPPPPPPPPpppppp8xxxxx88xxxxx8PPPPPPPPPPPPPPPPPp8xxxxx88xxxxx8PPPPPPPPPPPPPPPPPp8xxxxx888888888888888888888888888888888 1 pppppppp8xxxxx88xxxxx8PPPPPPPP 1 ppppppp8xxxxx88xxxxx8PPPPPPPP 1 pppppp8xxxxx88xxxxx8PPPP 1 pppppp8xxxxx88xxxxx8PP 1 pppppp8xxxxx88xxxxx8 1 ppppp8xxxxx88xxxxx8 1 pppp8xxxxx88xxxxx8H 1 ppp8xxxxx88xxxxx8HH 1 pp8xxxxx88xxxxx8HH 1 p8xxxxx88xxxxx8HHHH 1 or less as if actually walking 1 oooossssssoooo 1 ooooooooooi 1 ones!) carried throughout. This 1 on incorrect use, or keeps you 1 of this area, location for 1 of the many locations has a 1 of the greatest wise men was 1 of exploring the plateau, more 1 occuring in and around the great 1 o;"> GIZE PREVIEW <": 1 no serious errors of judgement. 1 nnu ett bidrag fr 1 necessary tools and objects 1 nbac`b`bac`m 1 nadens JOYSTICK!" 1 n Pelle Arvinder." 1 move2=61438 1 move1=63486 1 mllllllhklllllln 1 mgoofddddddgoofn 1 mggffggffggffn 1 messages, texts, inscriptions. 1 mbac`bac`bac`n 1 mapping is locally accurate and 1 many additional hidden locations 1 major pyramids, six temples, the 1 magics and the sciences of the 1 locations of the plateau and 1 location. It includes the three 1 lllllllgflllgllfg 1 lla reda p 1 kodsprogram." 1 kgoofkhgoofm 1 is to find the hidden locations. 1 intentional and is to reflect 1 inscriptions on temples and 1 inscriptions and later legends. 1 in varying circumstances can 1 in solving GIZE. Exploring as 1 in a hell of his own making. 1 in Egypt where the three major 1 important enough, the clue will 1 immortality, is finally trapped 1 his ordeal, but his only words 1 has been thought out in order to 1 has been found. Clues do exist 1 h(``````` (h 1 gscr 1 gooooddddddoooof 1 gods until their deaths. 1 give additional information, as 1 get paranoid about it, if it's 1 gddfdddddddddddddddddddddddddddddddd 1 from discovering exactly what 1 for many of Pharao's projects. 1 for a reason. There may be a 1 fmjluuuuuuuuuuu{wv|uuuuuuuuuuukji 1 fllllllllllllllg 1 first the explorer is meant to 1 first glance, but like ancient 1 fire2=57342 1 fire1=64510 1 find more food and water in due 1 find his tomb, his treasures, 1 familiar with the layout of the 1 falls to unholy experiments and, 1 f]]]]]]]]]]]]g 1 exploring feels a bit "empty", 1 explorers?) so keep looking. 1 explore and will come in due 1 eat and drink as prompted (but 1 down through the centuries, most 1 don't feed the animals!). 1 does pass and it is expected to 1 did live for seven years after 1 details of the ancient Egyptian 1 dandyscre 1 d;e?eReqexe}e 1 d'd.d5d>dJdVd]dddkdrd~d 1 curse involved which manifests 1 cset 1 course to appreciate the slow 1 corresponds to the real plateau. 1 connected with Kherex. How to 1 completion is simple enough. 1 completing the main tasks and 1 caught by the seductive lure of 1 c\oo\\oo\\oo\a 1 c\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\a 1 but with few exceptions the 1 bsssqq19888< 1 both text and pictures. Note all 1 be quite specific.) 1 be found possible to have all 1 b]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]` 1 b=b+(tank1>144 1 b$=" " 1 avoid unnecessary running back 1 attain 100% score. 1 as to avoid using another word. 1 are easily found in the course 1 appear at first glance. 1 and works except fragments of 1 and possibly his secrets. 1 and forth between locations 1 and deliberate heightening of 1 and clues. 100% is reached after 1 and babbled and raved unheard of 1 ancient Pharaos, when the great 1 adventure game is itself a map 1 about. To find and explore the 1 abctttttttttttzrsytttttttttttdben 1 aababababababababababababababab 1 a=a+(tank1>146 1 ``FF``p0``h(``````` (h88xx````D 1 ` FF` p0``hhhh````` (h 1 ]]]]]]]]]]]] 1 ]]]]]]]]]] 1 XX````````````````h(``````hhhh````````````````````h(``````((((````````````````````h(`````` (h``````````````(h````h(``````` (h````````````` (h````h(````````(hhhxxX````Xxxhhhhhhhhh(````````((((88X 1 XX````````````````h(``````` (h 1 X 1 VERLEVA ALLADESS FAROR. " 1 VERKANTEN SOM 1 VER TILL: " 1 UUUUUUUUUUUUUUUUUP 1 This means having and using the 1 These merely add riddles. 1 Tankg h 1 Tank 1 TTA MED JOYSTICK I H 1 TRYCK NED NAN TANGENT 1 THE X-FILE 1 TER FAKTISKT LITE H 1 T$());" ";T$: 1 T VISST VILKET G 1 Sphinx, and a number of tombs. 1 SVERIGE, MEN DET 1 SURPRISE 1 STOPPA BANDET 1 STILISTIKENS UTMARKER S 1 STA OSS MED ""DANDY"" FR 1 STA GROTTA." 1 SPEL MEN DANDY HAR N 1 SLUT 1 S$="123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ",POST= 1 S$(LA," "): 1 S$(I);" ";O$,: 1 Remember that only one or two 1 RUNT MED HJ 1 RUNT ETT MYCKET LIVSHOTANDE 1 RT TALAS OM FARLIG ARBETSMILJ 1 RSVINNER OCKS 1 RRJJII))%$ 1 RRE PROBLEM. FAST NOG HADE 1 ROLLER-COASTER": 1 ROLLER-COASTER TAR PRISET. 1 RKLARING!!!!!!!" 1 RJJJIII))%% 1 REC2 1 REC. 1 R. VI PACKAR IHOP " 1 R. VI PACKAR IHOP B 1 R. VI PACKAR IHOP 1 R. MENS VI V 1 R, ANTAGLIGEN, DEN ST 1 R","AV 6 BRICKOR I STIGANDE","STORLEKORDNING. DET G 1 R SPELET F 1 R PROGRAMET TILL DEN","PROGRAMRAD SOM ""POKATS"" IN I" 1 R MINA BEHOV." 1 R MAN JUST HAR SKJUTIT S 1 R LIKA STORT SOM 1 R JAG I IDE! 1 R INSTRUKTION!" 1 R DU SKAFFA DANDY. HATAR DU 1 R DU PROVA DET 1 R DU NU","ETT AV DE PROGRAM SOM","PUBLICERADES I JOYSTICK NR 1" 1 R DU EN TYPISK ARKADR 1 R DET SIG INTE 1 R DET SIG 1 R DET OFTAST ETT 1 R DET INGEN IDE ATT 1 R DET EN MYSTISK, ELAK, ENVIS ORIENTAL." 1 R DEN KOMMER - VAR S 1 R ATT SAMLA 1 R 72 BYTES L 1 No such lin 1 No POP dat 1 No END PRO 1 NSKAR ER ALLA EN" 1 NNU ETT NUMMER AV" 1 NLISEBERG. )" 1 NKA OCH SL 1 NGE VET JAG INTE OM JAG SKA 1 NGAR. VILL DU SPELA IGEN?J/N" 1 NDER TILL DET MED J 1 NDER DEN SISTA NYCELN VILKEN LEDER VIDARE TILL N 1 NDA SIN JOYSTICK." 1 NADENS NUMMER INNEH 1 NADENS MASKINKODSRUTIN LIGGER","P 1 NADENS CITAT FR 1 N OCH SKJUTA P 1 N ELECTRIC DREAMS." 1 N ATT","STOPPAS MED C/S + SPACE -","TANGENTERNA.","D 1 N & TILL SAMMA"," OTILL 1 Missing LOO 1 Missing DEF PRO 1 Med introduktion f 1 MONSTER. ELLER OCKS 1 MLIGEN EN LABYRINTV 1 MINDRE.""" 1 MELLANRUM." 1 M()/LA)'"SO:";F(SF); 1 LT SKA MAN STYRA EN LITENGUBBE - VILKEN SKA 1 LP AV TANGENTERNA 1 LOOP without D 1 LLER DETTA INTE TILL MED N 1 LLER ATT","FLYTTA DEM EN OCH EN TILL STAPEL","NUMMER 1. EN BRICKA F 1 LLA MIGGANSKA KALLSINNIG TILL DENNA TYPAV B 1 LDRATS MED CHARM ANTAGLIGEN FINNS DET VISSASPEL MED BETYDLIGT SNABBARE OCH H 1 L SOM MAT, 1 Kherex. Well versed in both the 1 KT ATT STYRA OM- 1 KNENS SAND.""" 1 KAN VI JU ALLTID TR 1 INPUTRUTIN 1 INITSIERING 1 INITIERING 1 I;" ";Q$,: 1 I(F(SF),A$(I),Q$): 1 HUVUDPERSON - INTE DEN STORA!!!" 1 HHHHHHHH8xxxxx88xxxxx8Hxxxxxxxx 1 HHHHHH8xxxxx88xxxxx8Hxxxxxxxx 1 HHHHH8xxxxx88xxxxx8Hxxxxxxxx 1 HHHH8xxxxx88xxxxx8Hxxxxxxxx 1 HHH8xxxxx88xxxxx8HHHHHHHH 1 HH8xxxxx88xxxxx8HHHHHHH 1 H8xxxxx88xxxxx8HHHHHH 1 H-T x 1 GIZE SCRIPT 1 GIZE INTRO 1 GILLAR ATT VANDRA I GROTTOR MED EN V 1 GGAS OVANP 1 GAUNTLET P 1 Fppp8xxxxx88xxxxx8HH 1 FTIGARE GRAFIK MEN R-C DUGER" 1 FRUSTRERANDE N 1 FORMLER, NYCKLAR M.M. VILKA KAN VARA TILL HJ 1 FFA DEM MED ETT SKOTT VILKET KAN VARA V 1 FELUTSKRIFT 1 Ett mycket profsigt egyptiskt 1 ERROR=STAT=LINO=::\< 1 EFTERSOM RESPONSEN 1 E$="FEL:"+E$ 1 Dis-assembler 1 DU BLIR SMITTAD." 1 DET VARIT KUL ATT KUNNA ANV 1 DET BEROR LITE P 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFAAAAAAAAAAAEEEEEEEEEEAAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG| 1 Caps Shift 1 COASTER RIKTIGT VANEBILDANDE. 1 CKAR MEN FLERA VERKAR HELTOM 1 CB\:G\<2D\! 1 C(TI,TI1+1 1 C(TI,TI1)=C(FR,FR1): 1 C(FR,FR1)=7 1 C(FR,FR1)+1 1 C(FR,FR1)*2 1 C$(LA-F(I)+ 1 BLOMMOR OCH GRODOR LYDER ..." 1 BILJARD 0 1 BBKOD 1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 B.LARSSON-87 1 ARCADSUCCEN P 1 ARCADSPEL S 1 ANTAGLIGEN ATT MAN SKA HOPPA P 1 ACDEFILMNOPRSTUVX 1 AABABABABABABABABABABABABABABAB 1 A=<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< 1 A: INP:OUTPUT: HITTA: QUIT: SORTERA: FALT: SDATA: LDATA: SKRIV: SOKORD 1 A(I)=A(X): 1 A$(APO,LA): 1 A$()(F(SF) 1 @@HHHHpppp@@@CC@@CC@@@ppppXXXXPPPPxxxx````@@@FF@@FF@@@ppppxxxxpppphhhhxxxx@@BBB@@BBB@@ppppXXXXPPPP 1 @@@``@`p`x 1 @@@DDDD@@@@ 1 @@@@DDDD@@@@@ 1 @@@@CCCBBCCC@@@@@ 1 @@@@@DDGGDD@@@@@@ 1 @@@@@CC@@CC@@@@@@ 1 @@@@@@CCCC@@@@@@@ 1 @@@@@@CCCC@@@@@@ 1 @@@@@@@FF@@@@@@@@ 1 @@@@@@@@@FF@@@@@@@@@@@@@@@@@@@@@@@@@@@@@BBB@@@@@@@@@@@@@@@@@@@@@@@@@@@@@BBB@ 1 ? /(*((/ 8 1 >y?kCy?yLy? 1 =OMSTART"," 1 <BREAK> G.H 1 <88891qqsssb 1 ;A$(A(I)): 1 ;"in three easy lessons." 1 ;"VISSERLIGEN HAR JAG H 1 ;"VANLIGTVIS BRUKAR JAG ST 1 ;"TRYCK 'I' F 1 ;"TROTS SIN ENKELHET 1 ;"STOPPA BANDET OCH TRYCK 'ENTER'!": 1 ;"RUNT OMKRING I LABYRINTEN FINNS DET DIVERSE F 1 ;"ROLLER-COASTER HAR 1 ;"LADDAR CODE" 1 ;"JOYSTICK" 1 ;"How to do the Pyramids"' 1 ;"Gothenburg SWEDEN" 1 ;"DU KLARADE DET P 1 ;"DEN SOM HAR FICKORNA FULLA AV FEMKRONORSMYNT KAN SPELA 1 ;" Tryck valfri tangent": 1 ;" NU LADDAS JOYSTICK " 1 ;" PLAYER 2 WINS " 1 ;" PLAYER 1 WINS " 1 ;" "; 1 9nAnAnAnAnAnAnAnAnAnAnAnAnAnAnA 1 8xX````````````````h(``````` (h88xx````B 1 8xX``` `` `` ```((((````` (h 1 8xXX````xxFF````````````````hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh((((((((((((((((((((((((((((((((8888888888888h(hh(h8888888888888x8888888888888(hh(8888888888888xx8888888888888(hh(8888888888888xx8888888888888(88(8888888888888xx8888888888888(hh(8888888888888xx888888888888h(hh(h888888888888x~ 1 8xXX```` h( 1 88xxX````````````````````````h( 1 88xxX```` FF````````````````h( 1 888888888888888888888888888888888xxxxx8HHHHHHHHH 1 88((((((((h( 1 8 /((*(/ ? 1 6uw66uw66uw666 1 66666666666666 1 55z5z5z5z5z5z5z5z5z5z5z5z5z5z5z 1 1986 by Pelle Arvinder ": 1 123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 1/2 SPELARE? 1 05:21:18000:00:000 1 0";score1; 1 . RISKEN FINNS F 1 -C(FR,FR1);A$( 1 ,z;">>> Press any key for next page.": 1 +(tank2-143 1 +"Q\#"_\##N#F 1 +"JOY4-87" 1 *h\#wG#s#r 1 *O\#####s#r 1 )<C(FR,FR1) 1 )-(tank2>148 1 )-(tank2=144 1 )-(tank1>148 1 )-(tank1=144 1 (find) the exit location to 1 (although not always the same 1 (alternative spellings exist) 1 (Q$);": ";C$: 1 (Can you read glyphs?). 1 'P'\ 'O'] 'Q'^ 'A'_ & CAPS-SHIFT 'M'ST}T 'K'KRAFT 1 �` 1 #~#N#F_=W( 1 #%),/258;>ADGKNSVY 1 "keys", apart from other clues. 1 "VALORD";R$: 1 "VALJ SORTFALT";SF: SORTERA: 1 "Tank Battle: Ett litet utm 1 "THE X-FILE": 1 "THE X-FILE" 1 "T. EX. VISSA AV DEM SOM FINNS I FLUME-RIDEN. MENINGEN 1 "SURPRISE" 1 "STARTA NU BANDSPELAREN." 1 "STARTA NU BANDET" 1 "SOM EN EXTRA BHONUS F 1 "SOKORD";Q$: 1 "RIKTIGT TREVLIG SOMMAR" 1 "PO:";APO- 1 "OCH HINDRAR PROGRAMMET FR 1 "OCH DENNA GUBBE SKA MAN STYRA 1 "NU SLUTAR 1 "NAMN","PRODUCENT","TYP","ID": 1 "K\#"Y\*=\ 1 "JOYSTICK. DET HAR VARIT KUL ATT" 1 "JAG HOPPAS DOCK ATT VI SES IGEN I EN ELLER ANNAN FORM." 1 "INMATNING","UTSKRIFT","RADERA","BRYT","SORTERA","FELTVAL","SPARA DATA","LADDA DATA","SKRIV","VALORD" 1 "HARVEN OCH 1 "EFTER DESSA UTFLYKTER I 1 "DETTA SPEL HETER HANOIS TORN.","","I BOTTEN P 1 "DET HETER ""HANOIS TORN"".","HA DET BRA!!!" 1 "DEN KALLAS ""ON BREAK GOTO""" 1 "CLOCKA: ";( 1 "BYTES 60952 OCH 60953 ENLIGT DEN","VANLIGA UPPDELNINGEN I TV 1 "7";SF'"VO: ";R$'"ME:"; 1 "7";"PK:"; 1 "3": GETKEY: 1 "1",R$="": 1 "1","A$"): 1 ","""STOP IN INPUT"" OXO." 1 "," FLYTTA",""," 1 "","","RUTINEN STARTAS MED","RANDOMIZE USR 60899. " 1 "","","P.S. DEN FUNGERAR P 1 """LEJONET SKYDDAS AV SIN F 1 """ENGLAND 1 """""""""""" 1 """"""""""" 1 """""""""" 1 " TORNET TOMT"," TORNET FULLT"," FR 1 " CLAS" 1 dina program." 1 The vocabulary is varied but 1 The usual helpful objects are 1 The third and final stage is to 1 The next stage of the solution 1 The legends tell of a man who 1 The legends also tell of many 1 TILL VETE GUDARNA ..." 1 THE STORY: In the times of the 1 TAL","< 256." 1 Scoring reflects real progress 1 SPELPLANEN KOMMER","DU ATT SE ETT TORN SOM BEST 1 SPELADE "; 1 SPECRUMVERSIONEN " 1 SOLUTION GUIDE: First become 1 Other useful commands are: 1 One poor man in the late 1880's 1 Once this task is accomplished 1 Objects found may not always 1 OM MAN LYCKAS TR 1 OCH AV I FARTEN, MEN HUR DETTA SKA G 1 Note that there is much more 1 Most have never returned. A few 1 Many explorers have set out to 1 Little is known of Kherex' life 1 LOAD "GIZE" (c) 1986 LEUF 1 It is easy to get quite lost, 1 Initially over 100 locations 1 If planned correctly, it will 1 INITIERING 1 Hints and clues are found in 1 HUR MINA ANDRAARBETEN UTVECKLAR SIG." 1 Give a thought about where to 1 GIZE as a text and graphics 1 GENERAL DESCRIPTION: "Gize" is 1 Examining items several times 1 EN MINDRE BRICKA" 1 Don't worry if the first bit of 1 Directions are the abbreviated 1 DEN LILLA 1 ARKADHALLARNA. DETTA 1 ALLT SOM R 1 A careful study of the clues in 1 60899 OCH 1 1985 LE / X-cellent Software"' 1 ... and whatever else you try! 1 ";V''"OMG 1 WEAR REMOVE EAT DRINK USE 1 WAIT REST EXAMINE SEARCH 1 TAKE (not "get"!) DROP 1 SAVE LOAD (a game position) 1 N S E W NE NW SE SW U D 1 L = LOOK = R = REDESCRIBE 1 I = INVENTORY = CARRIED 1 HELP QUIT SCORE TURNS 1 GO = ENTER OUT = EXIT 1 d 1 / / / 1 T 1